noise_blue()
for generating blue noise texture
based on Void-and-cluster algorithm.Added a new tidy interface to noise generation, which will be the new recommended way of using ambient. The old array-based constructors will continue to exist as direct interfaces to FastNoise, but the new interface is much more powerful in what you can do. The tidy API consists of
long_grid()
constructor that creates a data frame
representation of a 1-4D array at user specified grid-points. This class
has a range of methods for base generics such as
as.matrix()
, as.array()
,
as.raster()
, as well as for standard dplyr verbs. The row
number encodes the position in the grid, so that the coordinates can be
freely manipulated giving rise to very customisable permutations.gen_*()
version,
e.g. gen_perlin()
, that takes coordinates, frequency, and
seed and return the noise value.gen_waves()
, that has the same interface as the new
noise generators.fracture()
function that takes a noise/pattern
generator and a fractal function to create a fractal version of the
generator. Further, fbm()
, billow()
, and
ridges()
are provided as equivalent fractal functions to
the ones provided by FastNoise, and a new clamped()
fractal
function has been added.trans_affine()
function has been added to make linear
transformations of the coordinates, along with helpers to build up the
transformation matrix.blend()
to
help with noise level manipulation.curl_noise()
function that takes a generator and
creates curl noise from it has been added.gradient_noise()
in the same vein as
curl_noise()
has been added for calculating the gradient of
scalar noise fieldsA pkgdown site has been created at https://ambient.data-imaginist.com