For example, the below algorithm for lol.project.lol
:
#' Linear Optimal Low-Rank Projection (LOL)
#'
#' A function for implementing the Linear Optimal Low-Rank Projection (LOL) Algorithm.
#'
#' @param X \code{[n, d]} the data with \code{n} samples in \code{d} dimensions.
#' @param Y \code{[n]} the labels of the samples with \code{K} unique labels.
#' @param r the rank of the projection. Note that \code{r >= K}, and \code{r < d}.
#' @param ... trailing args.
#' @return A list of class \code{embedding} containing the following:
#' \item{A}{\code{[d, r]} the projection matrix from \code{d} to \code{r} dimensions.}
#' \item{ylabs}{\code{[K]} vector containing the \code{K} unique, ordered class labels.}
#' \item{centroids}{\code{[K, d]} centroid matrix of the \code{K} unique, ordered classes in native \code{d} dimensions.}
#' \item{priors}{\code{[K]} vector containing the \code{K} prior probabilities for the unique, ordered classes.}
#' \item{Xr}{\code{[n, r]} the \code{n} data points in reduced dimensionality \code{r}.}
#' \item{cr}{\code{[K, r]} the \code{K} centroids in reduced dimensionality \code{r}.}
#' @author Eric Bridgeford
#' @examples
#' library(lolR)
#' data <- lol.sims.rtrunk(n=200, d=30) # 200 examples of 30 dimensions
#' X <- data$X; Y <- data$Y
#' model <- lol.project.lol(X=X, Y=Y, r=5) # use lol to project into 5 dimensions
#' @export
lol.project.lol <- function(X, Y, r, ...) {
# class data
info <- lol.utils.info(X, Y)
priors <- info$priors; centroids <- info$centroids
K <- info$K; ylabs <- info$ylabs
n <- info$n; d <- info$d
deltas <- lol.utils.deltas(centroids, priors)
centroids <- t(centroids)
nv <- r - (K)
if (nv > 0) {
A <- cbind(deltas, lol.project.cpca(X, Y, nv)$A)
} else {
A <- deltas[, 1:r, drop=FALSE]
}
# orthogonalize and normalize
A <- qr.Q(qr(A))
return(list(A=A, centroids=centroids, priors=priors, ylabs=ylabs,
Xr=lol.embed(X, A), cr=lol.embed(centroids, A)))
}
As we can see in the above segment, the function lol.project.lol
returns a list of items. To use many of the lol
functionality, researchers can trivially write an embedding
method following the below spec:
Inputs:
keyworded arguments for:
- X: a [n, d] data matrix with n samples in d dimensions.
- Y: a [n] vector of class labels for each sample.
Outputs:
a list containing the following:
- <your-embedding-matrix>: a [d, r] embedding matrix from d dimensions to r << d dimensions.
Note that the inputs MUST be named X, Y
.
In the above example, I call my embedding matrix A
, but you can call it whatever you want.
After you have written your algorithm <your-algorithm-name>
, you may be interested in embedding with it. With your algorithm in your namespace
, you can embed points as follows, noting that <optional-args>
will be additional arguments you pass to your function:
# given: X, Y contain the data matrix and class labels, respectively
result <- <your-algorithm-name>(X, Y, <optional-args>)
# embed new points in your testing set, Xt
Xr <- lol.embed(Xt, result$A)
With your new algorithm, you may want to perform some sort of cross-validation. Following the above spec, this is incredibly easy. Your argument may, for instance, require its own individual hyperparameters. For example, in my example above, I have a hyperparameter for r
, the rank of the embedding. I can define the following list of the optional arguments:
alg = lol.project.lol
r = <desired-rank> # the desired rank I want to embed into
alg.opts = list(r=r)
embed = "A" # the name of the embedding matrix produced
alg.return = embed
I can then pass my algorithm into the lol.xval.eval
algorithm:
xval.out <- lol.xval.eval(X, Y, alg=alg, alg.opts=alg.opts, alg.return=alg.return, k=<k>)
where <k>
specifies the desired cross-validation method to use. For more details, see the xval
vignette.
See the tutorial vignette extend_classification
for how to specify the classifier
, classifier.opts
, and classifier.return
. Alternatively, do not include these keyworded arguments to lol.xval.xval
to use the default lda
classifier.
Now, you should be able to use your user-defined embedding method with the lol
package.